rehydrate — replay server-recorded commands on the client bus.
Dispatches each dehydrated command in order so reactive signals reach the
same state as the server render. Commands without registered handlers are
silently skipped by default (the handler may not be registered yet during
early client bootstrap).
rehydrate — replay server-recorded commands on the client bus.
Dispatches each dehydrated command in order so reactive signals reach the same state as the server render. Commands without registered handlers are silently skipped by default (the handler may not be registered yet during early client bootstrap).